Wednesday, 23 May 2018

Lara Croft Go Video Game Case study

Language
1) Lara Croft is a archaeologist who finds mystical artefacts in tombs, forests, etc. She was first introduced in 1996.

2)The classic film that influenced Lara croft is Indiana Jones.

3)Lara Croft and Tomb Raider have moved on from just being a video game by going on to make films about the game itself.

4)You can play Lara Croft go on your phone and a tablet.

5)Lara croft go is a turn based platformer game.

6)The narrative for tomb raider is that she goes around through various islands to find treasure or mystical artefacts, in Lara Croft Go she is looking for a artefact but the queen of venom stopped her and left her in a cave.

7)Some of the iconography in Lara Croft Go is that their is collectables supporting the idea of the Lara Croft being a archaeologist also their is a journal to support this even further.

8) Most of the enemies are spiders and snakes, but their is a boss character that is called the queen of venom.

9)In Lara Croft Go the setting changes to a cave, ruins or even a jungle. This is very similar to Tomb raider where Lara Croft is usually on a unknown island or in a far away land where she faces the same environments.

10)The character Lara Croft has evolved from being a character on video games being a male fantasy to being a reality in a live action movie.

Representation
1)Women in video games are usually represented as support characters who help the protagonist in their journey or they can be a damsel in distress that the protagonist needs to save. Another way they are used in video games is as a love interest.

2)One reason Lara Croft reinforces feminine stereotypes is that her body features can be over exaggerated in some of her games. Also she seems to be designed in a certain way for a male audience rather than trying to appeal to the female audience.

3)One reason Lara Croft subverts feminine stereotypes is that she is the main protagonist and not a support character nor a damsel in distress also she is a able to defend for herself making her an empowering heroine.

4)Some people think the video gaming industry is sexist because their main target audience is usually only males. Another reason is that they make characters like Lara Croft appealing to males to attract a wider majority of players.

5)I believe that Lara Croft is a empowering feminist icon as she subverts a lot of the stereotypes about girls/women in video games. Some of the ways she subverts these stereotypes is by being the main protagonist and not a support character, another way is by being strong and independent as women are usually damsels in distress in video games.

Industry 
1)PEGI stands for Pan European Game Information

2)PEGI is a video game rating system which helps to make it easier for the consumer to make more informed decisions like whether or not you should buy the 18 rated game.

3)Lara Croft Go is created by square Enix

4)The two franchises combined that made Lara Croft Go is Hit man Go and Tomb Raider.

5)The tomb raider movie and hit man go is also part of the tomb raider franchise.

Audience
1)A audience might like playing Lara Croft Go because it is a strategic game,it has platforming and acrobatics and also your able to find collectables.

2)Someone will probably play Lara Croft Go when they are waiting for something like a bus or a train, they will most likely play this game in the morning as it is a slow and easy game.

3)They made Lara Croft appealing to the audience by exaggerating her body features and also that she is full animated.

4)in the blumer and Katz theory I believe that diversion is apart of the Lara croft go franchise as it brings players to unknown places with a lot of creatures like spiders however Lara croft is a archeologist so it doesn't fully separate you from the world, also personal relationship could be apart of Lara croft go as some people see Lara croft as a sex object even though she isnt real. Lastly surveillance ties into Lara croft go as Lara croft is a archeologist which is a real life job that some people might be interested in because of this game.

5)Their main target audience is the consumers who have already played other Lara Croft/Tomb Raider games the Lara Croft Go will give them a sense of nostalgia, another one of their target audiences is the consumers that liked the Hit Man Go game. Also they target audience is the consumers who like feminine empowerment. Lastly their is the consumers that want to see innovative game play.

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