Statement Of Intent: I am planning to make a short science-fiction film about a person walking through a corridor. It will be about a person that came from the future to warn his past self about a person who is going to try to murder him. The shots will include close ups, median shots, median close ups, long shots and low angled shots. I will try to make the persons facial expressions mostly serious and nervous . The camera will be slowly following him in some scenes to make it seem as if he is being stalked by a mysterious figure of some kind.
Script: (looks around and starts to walk looking back from time to time). (stairs at the stairs for a few seconds). (The person picks up his phone and call home number and says) "Is this James?" "You need to leave now, your in danger." "I know this sounds strange but listen, I am from the future and in a couple of minutes your about to die." "meet me at the library and get their quick" (proceeds to walk out the door quickly.)
Casting: Kaashif Muhammad.
Location: Greenford High School. In a corridor.
Shot List:Close Up,Median Shots,Median Close Ups,Long Shots and Low Angled Shot.
Friday, 22 June 2018
June 2018 Videogames blog feedback and Learner Response
Kaashif GCSE Media
blog feedback –
June 2018
Year 9 Media – NEW SPEC
Post this in a new blogpost on
your Media blog called ‘ June 2018 Videogames blog feedback and Learner
Response’ then complete the LR tasks/questions below.
WWW:
·
Very detailed answers given for Audience for Kim
Kardashian CSP blog post. You are beginning to use explicit media terminology
in your writing such as Blumler and Katz’ Uses and Gratifications theory.
·
Some detail given for Representation section for
Lara Croft CSP blog post. You are able to offer your own opinion about how
females are portrayed and perceived within video games.
EBI:
·
Always answer questions in full sentences. A
good tip to successfully do this; rephrase the question as a clear topic
sentence
·
Stretch yourself by attempting the extension
tasks (Grade 8/9 questions)
LR:
1. Rewrite Industries answers for Kim Kardashian CSP blog
post in full sentences.
2. Attempt grade 8/9 extension questions
Industries
1) The game kim kardashian hollywood does not cost anything as it is free.
2)The Kim Kardashian game makes money through micro transactions for an example energy, which limits how much you can play the game however you can use money to gain more energy so you can continue playing it. Also they have three types of subscriptions (Gold, Silver and Bronze) all with a different price.
3)This game has three subscriptions, they decrease in money as it goes along. The three subscriptions are Gold:49.99 USD Silver: 19.99 USD and Bronze which is 4.99 USD.
4)Kim kardashians game was promoted and marketed by her own Twitter account which a lot of people follow and it can come up on some adverts.
5)Both the Kim Kardashian TV show and the HollyWood game both use convergence in numerous ways, some of those ways is through both of the media texts referencing each other this means that people who don't know about the brand find out about it and they also mention their own beauty products.
8/9 Extention questions
1)The accademic Dr Meredith thinks that the Kim Kardashians are important to study because the Kardashians can teach us various amounts of things like racism, the Kim Kardashian seems to favour black people more, Khloe has never dated a white man before and Kylie has been accused of co-opting a "black look". Another thing they can teach us is about how femininity and gender is in our society, women aren't usually seen as powerful business people but the Kardashians subvert this stereotype.
2)Glu mobile says that female gamers are usually ignored by game developers as they are usually more casual gamers, but Kim Kardashian Hollywood trys to favour more to women rather than men. Glu mobile also says that having a Meta celebrity like Kim Kardashian helps promote a game as it makes the audience wonder what the game could possibly be about.
3)Kim Kardashian is referred to as a "Toxic Influence" because she has posts things like appetite suppressants which isn't good for peoples health and can lead to people starving themselves.
2)Glu mobile says that female gamers are usually ignored by game developers as they are usually more casual gamers, but Kim Kardashian Hollywood trys to favour more to women rather than men. Glu mobile also says that having a Meta celebrity like Kim Kardashian helps promote a game as it makes the audience wonder what the game could possibly be about.
3)Kim Kardashian is referred to as a "Toxic Influence" because she has posts things like appetite suppressants which isn't good for peoples health and can lead to people starving themselves.
Wednesday, 20 June 2018
CSP Zoella
Language
1)Zoella is a internet vlogger who has 12 million subscribers on her YouTube channel where she shares stuff about her life and also fashion
2) Convergence is when 2 or more media forms meet in one.
3)Zoella's videos are usually about her life, doing activities or beauty. some of her videos are: Testing weird beauty products. Full face of glossier makeup. My Travel anxiety tips and trucks. Ultimate Friendship Test. 7 Second Challenge.
4) Some of the codes and conventions of zoellas vlogs are: She usually uses some kind of quirky music, a title on the front of the thumbnail, something personal so that she can connect with the audience, Zoella usally starts her videos with something different and her camera is usually in the same position.
5) Zoella uses things like her costume to create her own identity on YouTube as her costume is usually fashionable, this supports the main thing her channel is about which is beauty.
The lighting in her videos is usually bright, this shows how she is usually cheerful and excited in her videos.
Zoella usually has props like makeup and bags, this is also another way to show that her channel is about fashion.
The setting of her videos mostly start in her own bedroom,
Industry
1)Zoella makes money through various ways. One of the ways is through her pre-roll adverts, her books, her own beauty range, vlog tour
2)A digital influencer is a producer/prosumer who is able to make their audience more interested into a certain product.
3)People want to place their products in Zoellas videos because they know a lot of people watch her videos so if they make Zoella advertise their video, a lot more people would most likely buy that product.
4)The reason Youtube collaborations are important is because it gives for both the youtube channels a chance to expand even more as it is usually a popular thing to do as it merges both audiences together.
5)Zoella has moved to a more traditional media landscape as she has been seen on TV shows like Loose Women and also she has her own beauty range.
Audience
1)Zoellas target audience is female 9 - 18 year olds as she talks about stuff like makeup and things like puberty or things that teenagers go through
2)The audience is encouraged to buy her products so they can become apart of her brand and then can comment on her videos to give their input.
3)The audience pleasures she gives the audience are division as the audience break away from their life to hear more about zoellas. The audience also builds a personal relationship with zoella as she tells people about her life and what she struggles with which allows the audience to relate to them.
4)The preffered reading for Zoella would be that: Zoella is a relatable person that gives teenagers advice that helps them in their daily life.
The oppositional reading is: Zoella is a irresponsible person who children and teenagers shouldn't look up to as she was filming and driving at the same time.
5)Zoella has been criticised by people because she is a bad role model, this is shown as she makes it seem that the most important thing for female teenagers is their beauty and femininity. Also she is able to influence the teenagers into buying products which is very manipulative. Another reason is that she charged £50 for a calendar that was in poor quality.
Representation
1)I believe Zoella is still a positive role model for teenagers this is because she helps them with problems that teenagers go through as she Is able to relate towards us with our everyday problems. Also she inspires other people to go on digital platforms and make vlogs.
2)The representation of women provided by women is that they are mostly into their own beauty and they need to be in a relationship with someone all the time.
3)The representation she gives for celebrities is that celebrities are just average people and that anyone can become a celebrity with dedication.
4)Zoella represents erself as a relatable joyful person that helps people in numerous ways, she gives advice about school and problems that many people go through but dont know what to do or think. She is relatable as she goes through relationship problems and other things like anxiety.
5)Zoella is a stereotypical woman as she focuses on her beauty rather than other important things as it is her main focus on her YouTube channel.
1)Zoella is a internet vlogger who has 12 million subscribers on her YouTube channel where she shares stuff about her life and also fashion
2) Convergence is when 2 or more media forms meet in one.
3)Zoella's videos are usually about her life, doing activities or beauty. some of her videos are: Testing weird beauty products. Full face of glossier makeup. My Travel anxiety tips and trucks. Ultimate Friendship Test. 7 Second Challenge.
4) Some of the codes and conventions of zoellas vlogs are: She usually uses some kind of quirky music, a title on the front of the thumbnail, something personal so that she can connect with the audience, Zoella usally starts her videos with something different and her camera is usually in the same position.
5) Zoella uses things like her costume to create her own identity on YouTube as her costume is usually fashionable, this supports the main thing her channel is about which is beauty.
The lighting in her videos is usually bright, this shows how she is usually cheerful and excited in her videos.
Zoella usually has props like makeup and bags, this is also another way to show that her channel is about fashion.
The setting of her videos mostly start in her own bedroom,
Industry
1)Zoella makes money through various ways. One of the ways is through her pre-roll adverts, her books, her own beauty range, vlog tour
2)A digital influencer is a producer/prosumer who is able to make their audience more interested into a certain product.
3)People want to place their products in Zoellas videos because they know a lot of people watch her videos so if they make Zoella advertise their video, a lot more people would most likely buy that product.
4)The reason Youtube collaborations are important is because it gives for both the youtube channels a chance to expand even more as it is usually a popular thing to do as it merges both audiences together.
5)Zoella has moved to a more traditional media landscape as she has been seen on TV shows like Loose Women and also she has her own beauty range.
Audience
1)Zoellas target audience is female 9 - 18 year olds as she talks about stuff like makeup and things like puberty or things that teenagers go through
2)The audience is encouraged to buy her products so they can become apart of her brand and then can comment on her videos to give their input.
3)The audience pleasures she gives the audience are division as the audience break away from their life to hear more about zoellas. The audience also builds a personal relationship with zoella as she tells people about her life and what she struggles with which allows the audience to relate to them.
4)The preffered reading for Zoella would be that: Zoella is a relatable person that gives teenagers advice that helps them in their daily life.
The oppositional reading is: Zoella is a irresponsible person who children and teenagers shouldn't look up to as she was filming and driving at the same time.
5)Zoella has been criticised by people because she is a bad role model, this is shown as she makes it seem that the most important thing for female teenagers is their beauty and femininity. Also she is able to influence the teenagers into buying products which is very manipulative. Another reason is that she charged £50 for a calendar that was in poor quality.
Representation
1)I believe Zoella is still a positive role model for teenagers this is because she helps them with problems that teenagers go through as she Is able to relate towards us with our everyday problems. Also she inspires other people to go on digital platforms and make vlogs.
2)The representation of women provided by women is that they are mostly into their own beauty and they need to be in a relationship with someone all the time.
3)The representation she gives for celebrities is that celebrities are just average people and that anyone can become a celebrity with dedication.
4)Zoella represents erself as a relatable joyful person that helps people in numerous ways, she gives advice about school and problems that many people go through but dont know what to do or think. She is relatable as she goes through relationship problems and other things like anxiety.
5)Zoella is a stereotypical woman as she focuses on her beauty rather than other important things as it is her main focus on her YouTube channel.
Wednesday, 6 June 2018
CSP Kim Kardashian Hollywood
Language
1)The objective of playing the Kim Kardashian Hollywood game is to go from being unlisted/Z list to a A list.
2)An A list celebrity is a celebrity who is known by a lot of people, they are recognised easily by most people.
3)To download the game all you need to do is to go onto the app store, type the game in and than lastly you press download.
4)The narrative of the Kim Kardashian game is that the avatar is a z list who has to get to a list by dating celebrities, going to concerts and also doing modelling with the guidance of Kim Kardashian.
The game is set in Hollywood.
5)The character you play as is a avatar who you can customise their look. The characters you can interact with are Kim, Khloe, Kendal, Kourtney, Kylie, Kris etc.
Audience
1) I think the intended audience in the Kim Kardashian game is 10 to 18 year old's, this is because teenagers are more engaged with anything to do with celebrities than most elders.
2) One of the audience pleasures for the Kim Kardashian game is diversion, the audience wants to go away from their normal life style and see what its like to be a celebrity by playing this game. Another is personal relationships, the audience may be big fans of the Kardashians so they may want to see what it would be like to be friends with Kim Kardashian or dating a celebrity. Also personal identity is a another of their pleasures. This is because they may want to be a celebrity in real life, date a celebrity or be close friends with the Kardashians. Lastly they may find surveillance enjoyable as well although not as much as the rest. One reason is that the audience might want to know what Kim Kardashian acts like or see through the perspective of a celebrities life.
3)I think the game may be addictive to some as the game gives you the life of an A list celebrity giving the audience a fantasy that maybe they could become a huge celebrity themselves. Also they used Kim Kardashian as the title which will attract many consumers to the product.
4)One reason James Liu thinks that the Kim kardashian game is successful is because of the brands name, "Kim Kardashian" which will attract her fans and other people who recognise the name, so they would probably become intrigued with a game named after her. Another reason that he thinks the Kim Kardashian game is successful is because of the world they built in the game, the world is distinctive but also tied in with the real world which also makes the fantasy of being a celebrity more believable.
5)People keep coming back to the game because of many things, one reason is that new things will be added to the game, like cosmetics or new events for them to get specific items which you can only get if you were their at that specific time. Another reason is that their isn't really an end to the game which makes it more different compared to a lot of games today, this is because even when your in the A list their are still people more famous so the game makes you strive to get to the top.
Representations
1) The representation of women is that are powerful and charming as in the game they can get away with things just by flirting, also they can be seen as a sex object because the females bodies are over exaggerated.
2)In the game ethnicity is shown a lot through the game and you can see a lot of different kinds of people but when it comes to gender the game does show men but not as much as women.
3)The game reinforces stereotypes because it makes women focus on their looks and the only job you can get in the game is modelling. The game subverts stereotypes because it makes it seem like anyone can become a celebrity with guidance and practice.
4)The game suggests that in our modern day society anyone who is in close contact or is helped by a celebrity has a chance to become more famous with dedication and that anyone can become famous as well with certain career choices.
5)Someone may criticise the life of a celebrity because they portray them as the perfect person and a little bit narcissistic as the game makes do various things just to get more followers so you can become more known in the world and reach NO.1 in the A list.
Industries
1)Kim kardashian Hollywood is free.
2)The game makes money through micro transactions like energy and 3 types of subscriptions (Gold, Silver and bronze)
3)The subscriptions available are Gold:49.99 USD Silver:19.99 USD and Bronze: 4.99 USD.
4)It was promoted on Kim kardashians twitter account and it can come out in a advert.
5)The Kim kardashian game is promoted by it being talked about in the show so viewers who dont know about the game will find out, the game also references the show in certain parts of the game. Also on social media Kim kardashian talks to her millions of viewers about the Hollywood game.
1)The objective of playing the Kim Kardashian Hollywood game is to go from being unlisted/Z list to a A list.
2)An A list celebrity is a celebrity who is known by a lot of people, they are recognised easily by most people.
3)To download the game all you need to do is to go onto the app store, type the game in and than lastly you press download.
4)The narrative of the Kim Kardashian game is that the avatar is a z list who has to get to a list by dating celebrities, going to concerts and also doing modelling with the guidance of Kim Kardashian.
The game is set in Hollywood.
5)The character you play as is a avatar who you can customise their look. The characters you can interact with are Kim, Khloe, Kendal, Kourtney, Kylie, Kris etc.
Audience
1) I think the intended audience in the Kim Kardashian game is 10 to 18 year old's, this is because teenagers are more engaged with anything to do with celebrities than most elders.
2) One of the audience pleasures for the Kim Kardashian game is diversion, the audience wants to go away from their normal life style and see what its like to be a celebrity by playing this game. Another is personal relationships, the audience may be big fans of the Kardashians so they may want to see what it would be like to be friends with Kim Kardashian or dating a celebrity. Also personal identity is a another of their pleasures. This is because they may want to be a celebrity in real life, date a celebrity or be close friends with the Kardashians. Lastly they may find surveillance enjoyable as well although not as much as the rest. One reason is that the audience might want to know what Kim Kardashian acts like or see through the perspective of a celebrities life.
3)I think the game may be addictive to some as the game gives you the life of an A list celebrity giving the audience a fantasy that maybe they could become a huge celebrity themselves. Also they used Kim Kardashian as the title which will attract many consumers to the product.
4)One reason James Liu thinks that the Kim kardashian game is successful is because of the brands name, "Kim Kardashian" which will attract her fans and other people who recognise the name, so they would probably become intrigued with a game named after her. Another reason that he thinks the Kim Kardashian game is successful is because of the world they built in the game, the world is distinctive but also tied in with the real world which also makes the fantasy of being a celebrity more believable.
5)People keep coming back to the game because of many things, one reason is that new things will be added to the game, like cosmetics or new events for them to get specific items which you can only get if you were their at that specific time. Another reason is that their isn't really an end to the game which makes it more different compared to a lot of games today, this is because even when your in the A list their are still people more famous so the game makes you strive to get to the top.
Representations
1) The representation of women is that are powerful and charming as in the game they can get away with things just by flirting, also they can be seen as a sex object because the females bodies are over exaggerated.
2)In the game ethnicity is shown a lot through the game and you can see a lot of different kinds of people but when it comes to gender the game does show men but not as much as women.
3)The game reinforces stereotypes because it makes women focus on their looks and the only job you can get in the game is modelling. The game subverts stereotypes because it makes it seem like anyone can become a celebrity with guidance and practice.
4)The game suggests that in our modern day society anyone who is in close contact or is helped by a celebrity has a chance to become more famous with dedication and that anyone can become famous as well with certain career choices.
5)Someone may criticise the life of a celebrity because they portray them as the perfect person and a little bit narcissistic as the game makes do various things just to get more followers so you can become more known in the world and reach NO.1 in the A list.
Industries
1)Kim kardashian Hollywood is free.
2)The game makes money through micro transactions like energy and 3 types of subscriptions (Gold, Silver and bronze)
3)The subscriptions available are Gold:49.99 USD Silver:19.99 USD and Bronze: 4.99 USD.
4)It was promoted on Kim kardashians twitter account and it can come out in a advert.
5)The Kim kardashian game is promoted by it being talked about in the show so viewers who dont know about the game will find out, the game also references the show in certain parts of the game. Also on social media Kim kardashian talks to her millions of viewers about the Hollywood game.
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